A fairly skillful player should be able to find 50 different solutions without too much difficulty. This problem can be solved in several 100 ways, and the interest therefore derives from the variety of solutions. There is no compulsion to make any hop.Īn interesting Halma Solitaire problem requires the player to place 19 pieces in one of the yards and then in 19 moves position them in a symmetrical figure across the board's diagonal. A player may make several hops in one move, but may not combine steps and hops in a move.Ĩ. A player may hop over his own or another player's pieces and all hopped pieces are left on the board.ħ. 2- A HOP, by which a player moves his piece over a piece on an adjoining square and into a vacant square directly behind it.Ħ. 4 neutral pieces complete the starting position with all 28 pieces on the board. Each player has 12 playing pieces which are placed on the board at fix positions. Playing equipment consists of a checkered board, divided into 16 x 16 squares. An English game called Hoppitywas the inspiration. Two types of moves are permitted:- 1 - A STEP, by which the player moves his piece nto an adjoining square. It is played on a 8x8 grid board with 5 specially marked 2x2 squares. Halma(from the Greek word meaning 'jump') is a board game invented in 1883 or 1884 by an American plastic surgeon at Harvard Medical School, George Howard Monks. Moving pieces may be done in any direction - straight or diagonally, forward or backward, to one side or the other.ĥ. A player may move only one piece in a turn.Ĥ. Chinese chequers is a board game of German origin (named 'Sternhalma') which can be played by two, three, four, or six people, playing individually or with partners. Turns pass clockwise around the table if there are more than two players. When there are 3 or 4 players, each one takes 13 markers and positions them on the 13 square areas.ģ. When there are two players, each takes a set of 19 pieces and positions them in the yards with 19 squares.Ģ. Starting positions vary with the forms of play.ġ. The game is won by the first player or pair to achieve this objective. The objective is for each player to attempt to move his pieces from his own yard into the yard diagonally opposite. The latter provides more scope for the partners to help each other. Partnership Halma may be played in two ways the first as pairs with pieces in adjacent yards or as pairs with pieces in the diagonally opposite yards. The game may be played by two players, 3 or 4 players playing separately, or by 4 players playing as partners. The pieces may be small checkers or counters, wooden or plastic cones, or wooden or plastic men resembling small chess pawns. There are four sets of pieces - each of a different colour two sets of 13 and 2 sets of 19. In the corners there are heavy lines marking off each 'yard' or starting area of 13 squares with two diagonally opposite ones having an extra line marking out 19 squares. ![]() Halma is played on a board with 256 small squares, 16 along each side. ![]() Equipment required: two coloured sets of 19 markers two coloured sets of 13 markers dice
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